#pragma once

#include "IGameState.h"
#include "CMenuItem.h"
#include <vector>
using std::vector;

class CGamePauseState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	CBitmapFont m_bfItem;
	vector<CMenuItem> m_vMenuItems;

	CGamePauseState();
	CGamePauseState(const CGamePauseState&);
	CGamePauseState& operator=(const CGamePauseState&);
	~CGamePauseState();

public:

	static CGamePauseState* GetInstance();
	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};